Flexible and powerful problem solving activities designed to encourage pupils to interpret and analyse mathematics, work collaboratively and communicate decisions. Each 'Bring on the Maths' activity provides a problem with twelve possible solutions. When a correct solution is clicked on, a letter appears (incorrect solutions are indicated by a cross). When all possible solutions have been found, the letters can be rearranged to find a key mathematical word or a Mystery Mathematician. Variations on this theme include 'find a friend', 'find the logic' and 'find the group'. All activities are also available in pdf form.
![](images/sample1.png) From Level 2 Bring on the Maths
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![](images/sample2.png) From KS3 Top-up Bring on the Maths
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![](images/sample3.png) From Core 4 Bring on the Maths
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'Bring on the Maths' challenges pupils to question their misconceptions and provides a unique way of consolidating mathematics vocabulary. It can also help to develop independent learners and strengthen home/school links. The different packages available include:
- Level by Level: based around the National Curriculum level descriptors for levels 2 to 8
- Key Stage 3: based on the Secondary Framework for Mathematics
- GCSE: based on the two-tier specifications and incorporating functional skills
- C1-C4: providing complete coverage of the AS/A2 Core specifications
Try the free samples, and click here for information on ideas for use, prices and ordering.
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