Kangaroo Maths ... putting the bounce back into teaching!

 
 Bring on the Maths!
Flexible and powerful problem solving activities designed to encourage pupils to interpret and analyse mathematics, work collaboratively and communicate decisions. Each 'Bring on the Maths' activity provides a problem with twelve possible solutions. When a correct solution is clicked on, a letter appears (incorrect solutions are indicated by a cross). When all possible solutions have been found, the letters can be rearranged to find a key mathematical word or a Mystery Mathematician. Variations on this theme include 'find a friend', 'find the logic' and 'find the group'. All activities are also available in pdf form.

From Level 2 Bring on the Maths

From KS3 Top-up Bring on the Maths

From Core 4 Bring on the Maths

'Bring on the Maths' challenges pupils to question their misconceptions and provides a unique way of consolidating mathematics vocabulary. It can also help to develop independent learners and strengthen home/school links. The different packages available include:

  • Level by Level: based around the National Curriculum level descriptors for levels 2 to 8
  • Key Stage 3: based on the Secondary Framework for Mathematics
  • GCSE: based on the two-tier specifications and incorporating functional skills
  • C1-C4: providing complete coverage of the AS/A2 Core specifications

Try the free samples, and click here for information on ideas for use, prices and ordering.